top of page

   

 

 Star Wars : Imperial Missions is a student made game created in the Portfolio Production class at the Digital Animation & Visual Effects School. Starting with a minimum viable product our team was faced with the challenge to complete this game in 5 weeks. Made with Unreal Engine.

     

 

 

 

 

 

 

 

 

 

 

 

 

In this Imperial Mission your base has been ambushed by Rebel forces. You must flee the planet (Nybia Prime) to safety. Your ship is badly damaged with a weak radio signal. In your despair you must traverse a deadly asteroid field on the belt of the planet to reach the sanctuary that is your Star Destroyer. Transmission Rings scattered among the asteroids are your only hope for survival. For they will strengthen your signal and help you travel nimbly through the rocks to your final destination. 

     

 

 

 

 

 

 

 

 

 

 

 

I had the pleasure of taking big roles in creating PBR textures, particle effects, world atmosphere, and music for the game.

 

   

    HaVVoX is a game developed at the 2017 Global Game Jam in Orlando.  In HaVVox you must use the changing pitch in your voice to control and switch your ammunition. To destroy certain waves of enemies you must change your ammunition according to their weaknesses. Made in 

 

 I was in charge of the overall style and look of the game including the player ships, enemy ships, and environment. 

bottom of page